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Full-time Diploma 6540dipma

3D Modeling, Art and Animation

With the 3D Modeling, Art and Animation diploma program, you will develop the skills necessary to enter the game, film, and television industries as a 3D Artist. You will get hands on experience with the entire 3D workflow including modeling, animating, texturing, rigging, lighting, rendering, and compositing. You will be trained by working industry professionals from the game, film, and television industries providing the most up to date methods and techniques used today. In the last term, you will apply all of these learned skills, alongside direction and feedback from your instructors, to produce a marketable and appealing demo reel to get you a job in your chosen career path.

About the program

  • 18 consecutive months, full time
  • Applied, hands-on education that is based on industry demands and standards
  • Prepares you to work in gaming, film, and TV
Gravity more about how Roommeme prepares you for your career success on the Program Details page.

Who should complete the 3D Modeling, Art and Animation Diploma?

We have many students enter the program directly from high school, as well as many who are working and looking to return to study to prepare for a new career.

The 3D Modeling, Art and Animation diploma program is right for you if:
  • You have a passion for 3D
  • You have a broad overview of how 3D works and want to gain the technical skills
  • You want to translate your 2D art skills into 3D art skills
  • You have a strong work ethic and the self-discipline to work many hours independently
  • You work well within team environments
To apply today, visit the Program Entry page.

What grads can do

By creating a standardized demo reel that showcases your abilities, graduates of the 3D Modeling, Art and Animation program are prepared to enter a variety of 3D related jobs. The work of our graduates can be found in productions from such studios as Electronic Arts, The Coalition, Bioware, Ubisoft, DHX, Rainmaker, Bron, ICON Creative, and MPC.

Gravity more about the opportunities awaiting you on for Graduating and Jobs page.

Program Entry

Application processing

This program is open to applications beginning:

  • March 18th* for the January intake
  • June 1st* for the May intake
  • November 1st* for the September intake
Note: As of 2020, the September intake will open for applications on October 1st.

*or next business day

Entrance requirements

This program has a two-step admission process. Applicants must meet all entrance requirements and will be accepted on a first qualified basis as long as space remains.

Step 1: Meet the following entrance requirements

Read more about how to meet Roommeme’s entrance requirements

Step 2: Department assessment

Once Admissions has determined that you meet the academic entrance requirements, the program area will you to request your portfolio submission.

  • Portfolio requirements:
    • You will be required to submit a portfolio that includes examples of creative works. The portfolio should contain no more than 5-7 pieces of your best artwork which can include 3D renderings, graphic design, drawings, paintings, photography, or videos of animation or dance and acting performances.
    • Portfolios are to be submitted electronically.

  • Presentation of work:
    • Present your electronic portfolio in a clear, neat, professional manner. Label each page and include a note for each piece of work explaining why you have included it.
    • Videos of your animations or dance and acting performances should be sent through a YouTube or Vimeo link. If a password is required, please provide it.
    • A link to your ArtStation account of personal website will be acceptable.
    • Student projects or industry related work must include details of the work completed by the individual. When necessary, credit must be given to team members in a project.

  • Portfolio evaluation:
    Portfolios will be assessed according to the following criteria:
    • Quality of prior student or industry project work included in the portfolio.
    • Quality, clarity, and completeness of the material included.
    • Professional presentation of the portfolio.

  • Submissions details:
    • Once Admissions has determined that you meet the academic entrance requirements, the program area will you with the details of how to submit your portfolio.

Recommended for success

Applicants are encouraged to attend an information session before applying to this program.

Apply to program

Roommeme accepts only complete applications. In order to apply:

  • Include proof of meeting all entrance requirements prior to submission.
  • Convert all transcripts and supporting documents to PDF files.
  • Have a credit card ready to pay the application fee.

You can check the status of your application online at any time using the .

Scheduled intakes

January, May, and September.


Within two business days of submitting your completed application, Roommeme will send a message to your personal and myRoommeme e-mail addresses. All correspondence regarding your application will be posted to your online myCommunication account at . We'll send you an e-mail when a new message is posted. It's important to watch for these e-mails or regularly check your account online.

You can expect to receive communication concerning the status of your application within four weeks.

Advanced Placement


You may be eligible to apply to an advanced level of the program through either re-admission or direct entry. Please note that applications are considered based on:
  • Complete applications: you must show proof that you have completed (or are registered in) all requirements to be considered.
  • Competitive entry: if the number of applicants exceeds available seats, Roommeme will accept those deemed to have the best opportunity for success.
  • Seat availability: confirmation may not be available until approximately one week before the term begins.


If you have previously completed part of this program at Roommeme and wish to re-enter the program at an advanced level, you can apply for re-admission.

Applications are accepted throughout the year.

Submit the Course-by-Course Self-Assessment Form [PDF] with your application.

Ready to submit your application? Apply now.

Direct entry

Roommeme graduates of the Certificate in 3D Modeling, Art and Animation (formerly Digital Animation) program are eligible to apply for direct entry to level 4 of the Diploma in 3D Modeling, Art and Animation.

Applications are accepted throughout the year.

Submit the following with your online application:

Your application will be reviewed and assessed by the program area when all of the entrance requirements are met. You will be ed for an art portfolio review session with the Digital Arts department.

*Upon graduation from the Diploma in 3D Modeling, Art and Animation you will be required to surrender your original certificate credential to Student Records.

Once accepted, the following courses are required to complete the Diploma in 3D Modeling, Art and Animation:

Course Credits
MDIA 1642 Acting in Animation 3.0
MDIA 4007 3D Arts Directed Studies 10.0
MDIA 4025 Demo Reel Production Capstone Project 10.0
MDIA 4035 Professional Self Marketing and Presentation 3.0
MDIA 4030 Collaborative Project 6.0
MDIA 4045 Reel and Previsualization 3.0
MDIA 4050 Game Design Pipeline 2 3.0
MDIA 4742 3D Modeling 3 3.0
Total Credits 41.0

Ready to submit your application? Apply Now.

Direct entry FAQs

  • When should I apply?

  • It is recommended that you apply when you have met all of the entrance requirements.

  • When will I be accepted?

  • Once your application has been assessed and has been approved for direct entry, you will be accepted into the program.

  • When will I get my timetable?

  • Print your timetable one day prior to class start by logging into and going to Student Self-Service. You must be registered in your courses in order to access this feature.

  • When can I buy my books?

  • It is recommended that you wait until the first week of classes before buying textbooks. Your instructors will tell you which books to buy.

To register for a Part-time Studies course, visit Register for Part-time Courses or Student Information and Enrolment Services.

Still have questions? Review the Admissions FAQ or Program Advising.

Costs & Supplies

Tuition fees

Please see the Fees, Payments and Refunds section of the website for information on full-time tuition fees.

Books and supplies

$500.00 (general estimated cost, subject to change)

Financial assistance

Financial assistance may be available for this program. For more information, please Student Financial Aid and Awards.


The courses in the 3D Modeling, Art and Animation diploma program were designed by working industry professionals to ensure you are trained in the latest software and techniques that industry is using today. You will gain experience in each step of the 3D workflow, from modeling and animation, to high poly sculpting and texturing, to rendering and compositing. This guided experience allows you to find where your true talents lie so you can focus your final demo reel on that subject. You will have access to the 3D Modeling, Art and Animation computer labs 24 hours a day, 7 days a week to work on your projects, assignments, and final demo reel.

Class hours

Courses will be scheduled during the day, in the evenings or during the day on weekends for a maximum of 28.0 hours per week.

Program matrix

Term 1 Credits
  MDIA 1183 Texturing 1 3.0
  MDIA 1415 Drawing and Painting 3.0
  MDIA 1542 Lighting and Rendering 1 3.0
  MDIA 1742 Introduction to 3D Modeling 3.0
  MDIA 2084 Node Based Compositing 1 3.0
  MDIA 2642 3D Animation 1 3.0
Term 2 Credits
  MDIA 1335 Rigging Essentials 3.0
  MDIA 2183 Texturing 2 3.0
  MDIA 2195 Digital Sculpting 3.0
  MDIA 2542 Lighting and Rendering 2 3.0
  MDIA 2742 3D Modeling 1 3.0
  MDIA 3084 Node Based Compositing 2 3.0
  MDIA 3642 3D Animation 2 3.0
Term 3 Credits
  MDIA 2335 Character Rigging 3.0
  MDIA 3040 Game Design Pipeline 3.0
  MDIA 3183 Texturing 3 3.0
  MDIA 3480 Portfolio Production 3.0
  MDIA 3742 3D Modeling 2 3.0
  MDIA 4084 Video Editing and Compositing 3.0
  MDIA 4642 Advanced Animation 3.0
Term 4 Credits
  MDIA 1642 Acting in Animation 3.0
  MDIA 3335 Advanced Rigging 3.0
  MDIA 4030 Collaborative Project 6.0
  MDIA 4045 Reel and Previsualization 3.0
  MDIA 4050 Game Design Pipeline 2 3.0
  MDIA 4060 Emerging Trends in 3D Arts 3.0
  MDIA 4742 3D Modeling 3 3.0
Term 5 Credits
  MDIA 4007 3D Arts Directed Studies 11.5
  MDIA 4025 Demo Reel Production Capstone Project 11.5
  MDIA 4035 Professional Self Marketing and Presentation 3.0
Total Credits: 110.0

Transfer credit

Do you have credits from another BC/Yukon post-secondary school? Do you want to know if they transfer to courses here at Roommeme? Check out Roommeme's Transfer Equivalency Database to find out.

Program Details

The 3D Modeling, Art and Animation diploma program is an intense 18 month program designed to get you the skills you need to be successful in the game, film, and television industries. You will be trained by industry professionals on the latest software and techniques used every day in the studio. You will gain experience on every part of the 3D workflow as you discover where your talents and interest lie, ultimately culminating in a focused final demo reel designed to get you a job in your chosen career.

Working in 3D requires a large time commitment to hone your skills to the level that the industry requires. The entry bar into this industry gets higher and higher each year as the technology gets better and better. Your final demo reel is a self-directed project guided by industry professionals. The students who are most successful in this program are the ones who have the self-discipline to commit the time and effort required to push their work to the high level that industry expects.

Program Goals

Upon successful completion of the Diploma in 3D Modeling, Art and Animation, you will be able to:
  • Design and create concept art for 3D models to be used in games and visual effects
  • Develop a storyboard for animation
  • Model and texture 3D characters and environments based on industry practice
  • Stage a virtual environment and scene
  • Create animator friendly rigs for 3D models
  • Sculpt and create high detail models
  • Composite video and CGI in a node based application
  • Create 3D animations
  • Design and produce textures for character and props
  • Apply lighting techniques based on industry practice
  • Apply 3D tracking and match-moving techniques for CGI and live footage composition
  • Optimize textures and 3D assets for production
  • Create and setup a game level in industry standard engines
  • Apply a broad range of software techniques and methodologies used by studios
  • Create 3D assets and animations following the production pipeline practiced in game and visual effects industries
  • Demonstrate effective teamwork and problem solving skills
  • Demonstrate a professional work ethic
  • Render and composite an industry standard professional demo reel

Program length

18 consecutive months, full-time.

All program requirements must be completed within five years.


The minimum passing grade for each course in this program is 65%. Students must pass all courses in a given term before proceeding to the next term.

Program location

Burnaby Campus
1111 Willingdon Avenue
Burnaby, BC

Graduating & Jobs

Your diploma in 3D Modeling, Art and Animation provides you with the technical skills, knowledge, and experience to begin a career in the 3D Arts.

Our graduates go on to work in game studios, film and television studios, architectural visualization studios, and more.

Some career opportunities direct from this program include:
  • Prop Artist
  • Animator
  • Character Artist
  • Environment Artist
  • Texture and Shading Artist
  • Look Development Artist
  • Lighting Artist
  • Layout Artist
  • Junior Rigger
  • Compositor
  • Render Artist

Apply for graduation

Students in this program will be required to complete an Application for Roommeme Credential [PDF].

Students who successfully complete all courses are eligible to attend convocation.

Faculty, Advisors & Staff

Our instructors are active industry professionals who provide current and first-hand knowledge on their area of expertise. The material covered in the classroom directly relates to work that you will be performing in your future careers. This hands-on training with industry level tools and resources provides you with an accurate representation of what work in a studio is like.

Courses are reviewed frequently to ensure new tools and programs are implemented into the curriculum. If the industry is using it, you will find it being used and taught in this program.

Contact Us

Karen Harvey
Program Assistant
111-453-4032 | [email protected]

Terri Carde
Assistant Instructor
111-451-7032 | [email protected]

Bob Kreut
Program Head, 3D Modeling, Art and Animation
111-456-1101 | [email protected]

Contact a Program Advisor with the Roommeme program name in the subject line if you have a question about:
  • Program selection and program planning
  • Applying for transfer credit and advanced placement
  • Job placement and graduate outcomes
  • Student life

Questions or comments?

Please ensure you have reviewed the detailed information on this site, using the navigation to the right, before submitting the form below.

As well, if you meet any of the following criteria, please follow the links for more information, instead of sending the form:


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